Zelda Speed Runs Wiki

Before doing a Majora's Mask speedrun or watching one in any category, it's better if you first make yourself understand the game by getting everything in it. The best way to learn the route of any of the first 4 speedrunning categories of Majora's Mask is to go to http://www.zeldaspeedruns.com/leaderboards/mm/any. If you read all of the following links in this page in order, you might figure out a better route but you should get everything in the game before you read those links.

Techniques[]

  • Beyond the Walls[1]
  • Equipment Mismatch[2]
  • Damage Buffering (MM)
  • Flame Storage (MM)[3]
  • Get Item Manipulation (MM)[4][5]
  • Hookshot Gigajump[7]
  • Mega Flip (MM)
  • Magicless Lens[8]
  • Seam Walking (MM)[11]

General Knowledge[]

  • Faint Disabled Items (MM)
  • Character Movements
  • Beneath the Well
  • Doors (MM)
  • Stone Tower
  • Unloaded areas (MM)

Routes[]

Note that wrong warp such as fairy fountain wrong warm or grotto wrong warp is not wrong loading. Wrong loading is something like wrong warping to the final boss room or to the credits, formerly called wrong warping in Ocarina of Time, probably because it was the only known type of wrong warping.

  • Any% no GIM or wrong loading Route (MM)
  • 100% no GIM or wrong loading Route (MM)
  • All Masks Route (MM)
  • All Masks no GIM or wrong loading Route (MM)
  • Glitchless Route (MM)
  • Low% no GIM or wrong loading Route (MM)[15]
  • 5 Masks no GIM or wrong loading Route (MM)
  • 10 Masks no GIM or wrong loading Route (MM)
  • 20 Masks no GIM or wrong loading Route (MM)
  • All Fairy Rewards Route (MM)[16]
  • All Fairy Rewards no GIM or wrong loading Route (MM)[17]
  • Glitchless 100% Route (MM)[18]

Wrong Warp[]

Dungeon Speed Tricks[]

Skipping Items[]

Speedruns[]